Bugs/Help

TESO Harvest Mergeby Iphitos

Trying to provide "as complete as possible" lua files for the Elder Scrolls Online Addon Harvest Map by Shinni.

If you encounter problems with HarvestMerge please send in your HarvestMap SavedVariables lua files so I can see where the problem might be: iphitos@teso-harvest-merge.de

Please note: HarvestMerge is a standalone service and bugs/errors or questions should be sent in using the email above.

If you have a question about the addon HarvestMap, please use the HarvestMap addon page at www.esoui.com.

Nodes in database: 99979

  • MAIN: 22957
  • AD: 21325
  • DC: 24461
  • EP: 23623
  • DLC: 7613
Last upload
  • 2017/03/24: 1 nodes added by Poofington

Please upload the following save files from the folder "SavedVariables" of your Elder Scrolls Online directory: In order to download our lua files, you will have to upload your local save files first

The save files can usually be found at:
C:\Users\[your username]\Documents\Elder Scrolls Online\[live or liveeu]\SavedVariables

Do NOT upload the addon files themselves
(as downloaded from esoui.com or the like)

If you do not have the HarvestMapDLC.lua in SavedVariables folder:
Please update your HarvestMap addon to the latest version, then log into the game (this will update your SavedVariables files), wait a moment, log out of the game. You will then also find the HarvestMapDLC.lua

Drop lua save files from SavedVariables folder here
- or -
Select lua save files from your computer

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If you encounter problems uploading, please send your lua files (from your SavedVariables folder) so I can see where the problem might be: iphitos@teso-harvest-merge.de

Please be patient... processing the files will take a while (1-2 minutes)...

  • Account
  • maxTimeDifference
  • Your nodes

Notice

The new lua files might have lesser nodes than your original files!

Nodes in the database have a minimum distance of: 0.000049

Your setting for minimum distance of nodes is: (HarvestMap default) What does this mean?

The minimum distance can be set in your HarvestMap Addon inGame and its default value is 0.000049.

If the distance between two nodes of the same type (e.g. Iron Ore) is lower than the setting for minimum distance, HarvestMap will display one icon instead of two icons very close to each other for performance reasons.

The database allows a minimum distance of 0.000049 which is slightly less than the default that HarvestMap uses (0.000049).

Nodes that are closer together than the HarvestMap default, will be only a few steps apart inGame (approx. 10 steps).

Letting TESO Harvest Merge adjust your personal settings to the database minimum distance of 0.000049 as your new personal settings for HarvestMap is only recommended for hunter-gatherers.

Nodes in the database have a max time difference of: 0 (infinite)

Your setting for max time difference of nodes is: What does this mean?

The max time difference can be set in your HarvestMap Addon inGame and its default value is 0 (infinite).

Every time you collect a node (e.g. Iron Ore), a timestamp is saved for this node.

If you set a max time difference, then HarvestMap will only show nodes with a timestamp that is higher than the current timestamp minus your max time difference setting.

Final result will be available after parsing of the files has finished...

Nodes in your uploaded files:

Nodes in database:

Nodes in merged files with current settings:

Download merged files

The warning has been resolved

Errors encountered - processing failed

Thank you - results of your upload

Stats explained

What are "contains"?
Each node has one ore more contains that can be found in it (e.g.: in an alchemy node one may find Columbine or Entoloma or Wormwood).
The contains will be shown inGame on the map if you hover your mouse over a specific node.

Why are 0 nodes or 0 contains in your database updated by the nodes in my files?
We obey they same rules as the HarvestMap Addon when adding/updating nodes to our database:
- if a node in your file is too close to a node of the same type in our database, we will not add this node (we already have it).
- if a node in your file has an older timestamp than the corresponding node in our database, we will not update this node (our timestamp is newer).
- if the contains of a node in your file do not differ from the contains for this node in our database, we do not update the contains for this node.

What does "invalid nodes" mean?
Invalid nodes in your files are nodes with data that does not make sense, hence these nodes are considered invalid.
Invalid nodes will not be added to our database.
This behaviour can occur with imported data from other people without using HarvestMap's own import tool.

What does "timestamps invalid" mean?
HarvestMap is setting a timestamp for a certain node each time this node is looted.
If HarvestMerge finds an invalid timestamp for a node it will set the timestamp for this node to 0.
This behaviour is uncommon but can occur with imported data from other people without using HarvestMap's own import tool - that is why we fix this for anyone.

What does "nodes fixed" mean?
If your HarvestMap data in your lua files has nodes that are not in the correct file (e.g.: nodes for Glenumbra are wrongly stored in your HarvestMap.lua) we will correct these nodes.
This behaviour is uncommon but can occur with imported data from other people without using HarvestMap's own import tool - that is why we fix this for anyone.

  • Request still pending - please be patient
  • Please be patient - merging your new files...
  • There is a problem with the download link above - please start over
  • A problem occured fetching a download link - retry
2017-03-23, 20:15
Nodes reset due to internal changes

I have cleared the database and uploaded my files again to correct a few issues with deleted nodes reappearing in the merge.

2017-03-07, 15:20
Bugfix: new 3D-pins for already known nodes not being saved

A bug in the etxraction code of a users nodes prevented the z value being written for nodes that I previously had looted before the 3D-changes where added to the HarvestMap addon (hence, that not yet had a z value but x,y values).

As a result, many nodes without 3D-pins that where looted by users, still did get no 3D-pin even after they merged their files.

This should be fixed and you should see 3D-pins for these older nodes (so far without 3D-pins) appear in higher numbers from now on as users are uploading their files.

2017-03-05, 20:18
Nodes reset due to error

Working on the data I have accidently set many nodes to deleted which aren't... I have cleared the database and uploaded my files again to correct this, so some 20k nodes of other users will be missing until they upload again.

All fishing pins are now gone from any of the maps if they have not been added by me personally.
Fishing pins should not be added to the database any longer if they come from files of regular users.
If you are heavily into fishing you should use Luminary FishMe anyway.

2017-03-05, 17:53
Deshaan: major node update

I have relooted Deshaan in the last few days to get the 3D pins there.

Many thanks to:

Shinni for technical hints about the Harvest Map lua files

All beta testers for their effort

Anyone who is contributing his lua files