Bugs/Help

TESO Harvest Mergeby Iphitos

Trying to provide "as complete as possible" lua files for the Elder Scrolls Online Addon Harvest Map by Shinni.

If you encounter problems with HarvestMerge please send in your HarvestMap SavedVariables lua files so I can see where the problem might be: iphitos@teso-harvest-merge.de

Please note: HarvestMerge is a standalone service and bugs/errors or questions should be sent in using the email above.

If you have a question about the addon HarvestMap, please use the HarvestMap addon page at www.esoui.com.

Nodes in database: 91922

  • AD: 21199
  • DC: 23417
  • EP: 21276
  • DLC: 26030
Last upload
  • 2016/08/25: 32 nodes added by dsphoenix

Please upload the following files from the folder "SavedVariables" of your Elder Scrolls Online directory: In order to download our lua files, you will have to upload your local files first

The files can usually be found at:
C:\Users\[your username]\Documents\Elder Scrolls Online\[live or liveeu]\SavedVariables

Drop lua files from SavedVariables folder here
- or -
Select lua files from your computer

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If you encounter problems uploading, please send your lua files (from your SavedVariables folder) so I can see where the problem might be: iphitos@teso-harvest-merge.de

Please be patient... processing the files will take a while (1-2 minutes)...

  • Account
  • Language
  • maxTimeDifference
  • Your nodes

Notice

The new lua files might have lesser nodes than your original files!

Nodes in the database have a minimum distance of: 0.000049

Your setting for minimum distance of nodes is: (HarvestMap default) What does this mean?

The minimum distance can be set in your HarvestMap Addon inGame and its default value is 0.000049.

If the distance between two nodes of the same type (e.g. Iron Ore) is lower than the setting for minimum distance, HarvestMap will display one icon instead of two icons very close to each other for performance reasons.

The database allows a minimum distance of 0.000049 which is slightly less than the default that HarvestMap uses (0.000049).

Nodes that are closer together than the HarvestMap default, will be only a few steps apart inGame (approx. 10 steps).

Letting TESO Harvest Merge adjust your personal settings to the database minimum distance of 0.000049 as your new personal settings for HarvestMap is only recommended for hunter-gatherers.

Nodes in the database have a max time difference of: 0 (infinite)

Your setting for max time difference of nodes is: What does this mean?

The max time difference can be set in your HarvestMap Addon inGame and its default value is 0 (infinite).

Every time you collect a node (e.g. Iron Ore), a timestamp is saved for this node.

If you set a max time difference, then HarvestMap will only show nodes with a timestamp that is higher than the current timestamp minus your max time difference setting.

Final result will be available after parsing of the files has finished...

Nodes in your uploaded files:

Nodes in database:

Nodes in merged files with current settings:

Download merged files

The warning has been resolved

Errors encountered - processing failed

Thank you - results of your upload

Stats explained

What are "contains"?
Each node has one ore more contains that can be found in it (e.g.: in an alchemy node one may find Columbine or Entoloma or Wormwood).
The contains will be shown inGame on the map if you hover your mouse over a specific node.

Why are 0 nodes or 0 contains in your database updated by the nodes in my files?
We obey they same rules as the HarvestMap Addon when adding/updating nodes to our database:
- if a node in your file is too close to a node of the same type in our database, we will not add this node (we already have it).
- if a node in your file has an older timestamp than the corresponding node in our database, we will not update this node (our timestamp is newer).
- if the contains of a node in your file do not differ from the contains for this node in our database, we do not update the contains for this node.

What does "invalid nodes" mean?
Invalid nodes in your files are nodes with data that does not make sense, hence these nodes are considered invalid.
Invalid nodes will not be added to our database.
This behaviour can occur with imported data from other people without using HarvestMap's own import tool.

What does "timestamps invalid" mean?
HarvestMap is setting a timestamp for a certain node each time this node is looted.
If HarvestMerge finds an invalid timestamp for a node it will set the timestamp for this node to 0.
This behaviour is uncommon but can occur with imported data from other people without using HarvestMap's own import tool - that is why we fix this for anyone.

What does "nodes fixed" mean?
If your HarvestMap data in your lua files has nodes that are not in the correct file (e.g.: nodes for Glenumbra are wrongly stored in your HarvestMap.lua) we will correct these nodes.
This behaviour is uncommon but can occur with imported data from other people without using HarvestMap's own import tool - that is why we fix this for anyone.

  • Request still pending - please be patient
  • Please be patient - merging your new files...
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Many thanks to:

Shinni for technical hints about the Harvest Map lua files

All beta testers for their effort

Anyone who is contributing his lua files